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////// 判断点是否在多边形内. /// ----------原理---------- /// 注意到如果从P作水平向左的射线的话,如果P在多边形内部,那么这条射线与多边形的交点必为奇数, /// 如果P在多边形外部,则交点个数必为偶数(0也在内)。 /// public bool IsInPolygon(Vector3 checkPoint, ListpolygonPoints) { bool inside = false; int pointCount = polygonPoints.Count; Vector2 p1, p2; for (int i = 0, j = pointCount - 1; i < pointCount; j = i, i++) { p1 = polygonPoints[i]; p2 = polygonPoints[j]; if (checkPoint.y < p2.y) { if (p1.y <= checkPoint.y) { if ((checkPoint.y - p1.y) * (p2.x - p1.x) > (checkPoint.x - p1.x) * (p2.y - p1.y)) { inside = !inside; } } } else if (checkPoint.y < p1.y) { if ((checkPoint.y - p1.y) * (p2.x - p1.x) < (checkPoint.x - p1.x) * (p2.y - p1.y)) { inside = !inside; } } } return inside; }
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